Playing Spades with Two People: Tips and Strategies
Spades is one of those classic card games that’s usually played with four people, but what if you only have two players? Worry not, because Spades can be just as fun with just two people!
To play with fewer players, you just have to make a few adjustments to the rules and the gameplay. In this article, we’ll walk through how to play Spades with two players, give you a step-by-step guide, share some useful strategies, and even throw in some tips for adding jokers to the mix.

Playing Spades with Two People
Spades is normally played with four players split into two teams, and the goal is to win a set number of tricks based on your bid. In the standard version, you rely on your partner to help you win tricks and avoid penalties. But what happens when it’s just you and one other person? Does the game still work?
Absolutely! Two-player Spades is a variation that’s easy to pick up and just as fun. The biggest difference is that you no longer have a partner. It’s just you and your opponent facing off, which makes the game more direct and personal. You don’t have anyone else to rely on or worry about–just your own strategy and skills!
While the rules are similar to the standard game, there are a few key differences in how two-player Spades is played.
Step-by-Step Guide for Two-Player Spades
Step 1: The Deck
For two-player Spades, you’ll use a standard 52-card deck with the jokers removed. As with regular Spades, the cards will rank from Ace to 2, in the order of highest value to lowest value.
After that, shuffle the deck thoroughly to prepare for the game.
Step 2: Dealing the Cards
The cards in two-player Spades aren’t dealt like normal.
To start, place all 52 shuffled cards face-down in a stack in the middle of the table. Designate one player to go first. That player will then look at the top card of the stack and decide if they want to keep it or not. If they keep it, then they’ll take the card and place it into their hand. Next, the same player will look at the next card, then discard it by placing it into another pile face-down.
If the player does not want to keep the first card they see, then they’ll discard the first card, and then keep the next card in the stack.
This process will repeat until both players have 13 cards each, totalling 26 cards. The remaining 26 cards will be discarded and out of the game, but each player will have knowledge of half of them so they know what is and isn’t in play.
The purpose of this is to add a bit of skill and memorization to the hands. Since both players get to pick if they want a card or not, they can choose the stronger cards which makes each hand stronger and more exciting. Secondly, being able to see and discard hands means you can get rid of certain powerful cards, such as the Ace of Spades, so that you know the opponent doesn’t have it.
Step 3: The Bidding Process
Once the cards are dealt, you can start playing and move on to bidding. The bidding process is similar to traditional Spades, where you estimate how many tricks you think you can take during the hand. Each player reviews their hand and makes a bid of how many tricks they plan to win. Bids can range from 0 (called a nil bid) to 13 tricks.
If you feel confident, you can bid for several tricks. But if your hand looks bad, you can bid low or go for a nil bid, which means you’ll attempt to win no tricks at all. Nil bids can earn big bonuses but are risky if you accidentally win even one trick.
Remember that unlike team-based Spades, there’s no safety net of a partner to help cover your bid. It’s all on you to make sure your bid matches your actual performance during the game.
Step 4: Gameplay Rules
The gameplay in two-player Spades is nearly identical to the four-player version, with a few key changes.
The player who didn’t deal the cards leads the first trick by playing a card of any suit, except for Spades, since Spades can’t be led until they’ve been broken.
Here are the general rules for play:
- Following suit: You must follow the suit of the card led if you have cards in that suit.
- Trumping with Spades: If you don’t have a card in the suit that was led, you can play any card, including a Spade. Spades are the trump suit, meaning they beat any card of another suit.
- Breaking Spades: Spades can’t be led until they’ve been “broken,” which happens when someone plays a Spade because they can’t follow the suit that was led.
The game continues with each player playing one card per trick. The player who wins the trick leads the next one. A trick is won by the highest card of the suit led unless a Spade is played, in which case the highest Spade wins.
Step 5: Scoring in Two-Player Spades
After all tricks in a hand have been played, you move on to scoring. The scoring system in two-player Spades follows the same basic structure as the standard version, with a few adjustments.
- If you make your bid: You’ll earn 10 points for each trick you bid. For example, if you bid 6 tricks and win exactly 6, you’ll score 60 points.
- Overtricks (Bags): If you win more tricks than you bid, each additional trick (or "bag") earns you 1 point. However, collecting too many bags can result in penalties. Once a player accumulates 10 bags, they lose 100 points.
- If you miss your bid: If you fail to win the number of tricks you bid, you lose 10 points for every trick you bid. For example, if you bid 5 tricks and only win 3, you’ll lose 50 points.
- Nil bid: If you bid nil and successfully win no tricks, you’ll earn a bonus of 100 points. But if you bid nil and accidentally win a trick, you’ll lose 100 points.
The game continues until one player reaches 500 points, though you can adjust this winning score depending on how long you want to play. A higher target, like 700 or 1000 points, will extend the game.
Strategies for Two-Player Spades
Now that you know the rules, let’s dive into some strategies to help you improve your gameplay in two-player Spades.
Track the Cards Played
With only two players, it’s much easier to keep track of which cards have been played. Make a mental note of the high cards (like Aces, Kings, and Queens) that have been used, especially Spades.
Bid Conservatively
In two-player Spades, bidding is trickier because you don’t have a partner to help balance things out. It’s better to be conservative with your bid–don’t overestimate your hand. If you bid too high and miss, the point loss can be tough to recover from. A safe bet is to bid what you’re confident you can achieve.
Beware of Nil Bids
Nil bids can be a huge risk, especially in two-player Spades. Only bid nil if you’re confident you can avoid taking any tricks at all.
Manage Your Bags Wisely
Bags can sneak up on you in two-player Spades. While extra tricks give you a small point bonus, they add up quickly and lead to penalties once you hit 10 bags.
Break Spades at the Right Time
Deciding when to break Spades is a key strategy in any version of Spades. In the two-player version, breaking Spades can give you a strong advantage, but doing it too early could waste your trump cards.
Adding Jokers to 2-Player Spades
If you want to add a little extra excitement to your two-player Spades game, consider including jokers. While jokers aren’t part of the traditional Spades deck, adding them can create a fun twist and offer new strategic possibilities.
To play with jokers, you’ll add two jokers to your deck: the Big Joker and the Little Joker. The Big Joker is the highest trump card in the game, and the Little Joker is the second-highest trump card. When these jokers are in play, they have the power to change the outcome of key tricks, making the game even more unpredictable and exciting.
When you include jokers, the Big Joker outranks all other cards, including the Ace of Spades. The Little Joker outranks all Spades except the Big Joker. You can play jokers at any time, but you’ll want to be strategic about when to use them.
In two-player Spades, the jokers become especially powerful since there are only two of you battling it out. Holding on to your jokers until the right moment can give you a significant advantage, especially when your opponent is expecting to win a crucial trick.
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